This page is still under construction! Images and links to come eventually.
Below is a list of everything I've ever worked on in some capacity, both for my own projects and for other people!
Thunder Edge
DrgnBeauty
2022-2026
A high-voltage action platformer set in the distant future of 1989, where the supervillain group New Age Pantheon threatens the world. Strike like lightning, and become the hero that will shock the world!
This is probably the game y'all know me for. Thunder Edge is an action platformer heavily inspired by classics of the 80s and 90s such as Mega Man and Sonic, featuring the eponymous electric superheroine as she takes on Prof. Mercury, his league of villains and the vast robot army backing them up. It features platforming at breakneck speed, flashy combat that utilizes your electric powers, and tons of movement options that can be chained together to breeze effortlessly through levels. I developed and did everything this game entirely by myself, with the one exception of my friend Robin Zeigler providing the key art for Thunder Edge. There is currently a demo available, and development is still ongoing.
Pomeraider
Explosive Grapes Studios
2023-2026
A fast-paced arcade-inspired romp with 4 player co-op!
Pomeraider is a fast-paced classic arcade game heavily inspired by Mario Bros, which can be played by up to 4 players locally. It features several different character archetypes, multiple themed levels, a wide array of powerups, and a multitude of robotic enemies for Ashley and co to smash and bash into scrap. And also a bark button. The bark button is really important.
I was mostly responsible for providing the music and sound design for Pomeraider, but I also did some code here and there. I did the bark button. Again, it's really important. And also I'm in the game and sprited myself so I did *technically* contribute art, and I also assisted with a few aspects of the game's overall design. This game has released two demos so far, and development is still ongoing.
Sonic Boll
Boll Team
2015-2021
Sonic Boll is a fangame that puts the cast of the Sonic the Hedgehog series in the Mushroom Kingdom to team up with Mario and friends, with support for up to 4 players locally! It is heavily customizable and modular, allowing players to create custom skins, levels, and even fully-fledged new characters! It's gone through many phases and iterations over the years, originally being a project that put Sonic in the original Super Mario Bros, but has since evolved into something far more ambitious, becoming a love letter to both Sonic and Super Mario alike.
I was responsible for several game design decisions, as well as coding and a bit of level design; my contributions played a large part in Sonic Boll becoming what it is now, even thought I haven't actively worked on the game in years. It's something of a foundation for me, and even gave me the experience necessary to work on original IP games such as Thunder Edge!





